You are using staging server - a separate instance of the ESP Component Registry that allows you to try distribution tools and processes without affecting the real registry.
# Changelog ## Unreleased Breaking changes in the display-present and LCD-host APIs: - `esp_display_presenter_begin_frame()` renamed to `esp_display_presenter_begin_next_frame()`; the frame timeline is now presenter-owned and render areas are returned up front. - `esp_display_presenter_acquire_region()`/`esp_display_presenter_submit_region()` renamed to `esp_display_presenter_acquire_buffer()`/ `esp_display_presenter_submit_buffer()`; submission takes an explicit logical area and stride. - Presenter buffer configuration unified under `drawbuf` (`drawbuf_bytes` replaces the per-partition sizing). - Removed `esp_display_presenter_get_completed_transfer()`/ `esp_display_presenter_get_completed_present()`; completion tickets are now private to the presenter, use `esp_display_presenter_quiesce()`. - `esp_gsp_esp_lcd_pause()` now yields an opaque pause token consumed by `esp_gsp_esp_lcd_resume_paused()`, which resumes the exact paused UI and forces its first frame to redraw in full. ## 0.1.1 - Added typed generated helpers for application-backed List components. - Improved low-memory image, animation, and transition behavior. - Hardened portable compiler, simulator, header, and component-package checks. - Made the built-in Dropdown indicator independent of application font glyphs. - Reorganized user documentation around the recommended integration workflow, JSON/Kconfig authoring, public structures, ownership, and troubleshooting. - Added a repository-scoped ESP-GSP UI vibecoding skill for natural-language and reference-image scene creation. ## 0.1.0 - Ahead-of-time JSON scene compiler with embedded assets and generated C APIs. - RGB565/RGB888 rendering, dirty updates, transitions, gestures, and ESP-LCD presentation. - Controls, layouts, lists, page flows, stacks, drawers, shapes, charts, needles, clocks, templates, and runtime positioning. - Static and runtime text, images, animations, dynamic resources, and Canvas. - Velocity-aware scene, PageFlow, and Drawer gestures with guarded short flicks, adaptive settling, and ESP touch-dropout filtering. - Transform-aware dynamic/visibility damage and stable conditional-control hit testing for keyboards, checkbox/radio controls, and nested viewports. - User-controlled Showcase for 800x480 RGB565/RGB888 and 1024x600 MIPI-DSI. - Host simulator, reference renderer, compiler tests, and target examples.